I added textures. I created layers. But nothing showed up when I tried to paint.
This post is part of my daily learning journey in game development.
I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.
On Day 54 of my game development journey, I learned how Landscape painting works in Unreal Engine — and why setup matters more than I thought.
What I tried / learned today
I created a new Material in the Content Browser and added three different texture layers inside it.
Using the Landscape Layer Blend node, I connected each texture to its own layer input. Everything looked correct inside the Material Editor. Then I switched to Landscape Paint mode… and nothing happened.
After troubleshooting, I realized something simple but critical:
The material must be assigned to the Landscape Actor first.
I went to:
Landscape Actor → Details Panel → Material
and assigned my newly created material. Immediately, the layers appeared in Paint mode.
Then I created Layer Info assets for each layer. These Layer Info assets store the weight data for painting.
After that, painting finally worked.
What confused me
I was confused because:
- The Paint tool wasn’t showing any layers
- Textures were not appearing on the landscape
- I forgot to assign the material to the Landscape Actor
- I didn’t understand why Layer Info assets were required
Everything felt broken, but it was just one missing setup step.
What worked or finally clicked
The big realization was:
Landscape painting depends completely on correct setup order.
The proper workflow is:
- Create the material
- Assign the material to the Landscape Actor
- Create Layer Info assets
- Then start painting
Without assigning the material first, the Paint tool has nothing to work with.
An interesting fact I learned:
Each Layer Info asset actually stores painting data separately, which means you can swap materials later and still keep your painted information — if the layer names match.
That made the system feel more powerful and less confusing.
One lesson for beginners
- Always assign the material to the Landscape Actor first
- Create Layer Info after assigning the material
- Use Landscape Layer Blend correctly
- Keep layer names consistent
- Practice regularly to remember the workflow
Small setup mistakes can stop everything — but fixing them builds confidence.
Slow progress — but I’m building a strong foundation.
If you’re also learning game development,
what was the first thing that confused you when you started?
See you in the next post 🎮🚀
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