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Dinesh
Dinesh

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I Realized Most Game Details Are Actually Fake

I used to think everything was fully modeled. Then I looked closer at real games. Most details are an illusion — and that’s intentional.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

On Day 50 of my game development journey, I learned how games fake details using textures instead of geometry.


What I tried / learned today

I learned that most games don’t model everything.

Many small details are created using:

  • Textures
  • Normal maps
  • Flat meshes instead of real geometry

For example, items inside a refrigerator are often just flat planes with textures. They look 3D because normal maps fake depth and lighting.

This approach saves a lot of performance, especially in large environments. I also learned that lighting still reacts correctly on these fake details, which helps sell the illusion.

What confused me

At first, I was confused about:

  • How fake objects can look so real
  • Why developers don’t model small items
  • How lighting works on flat surfaces
  • How much normal maps can actually do

It felt like cheating — but it’s not.

What worked or finally clicked

I finally understood that geometry is expensive, but textures are cheaper.

Players usually don’t notice fake details, especially during gameplay. What matters more is performance and a smooth experience, not perfect realism.

Smart tricks beat heavy models every time.

One lesson for beginners

  • Don’t model every small detail
  • Use normal maps to fake depth
  • Flat meshes with good textures work well
  • Performance matters more than perfection
  • Optimization is part of good art

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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