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Dinesh
Dinesh

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Good Assets Still Look Bad Without Proper Lighting

My models were fine. Textures were okay. But the scene still looked wrong.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

On Day 49 of my game development journey, I focused on lighting for game environments and why it matters so much.


What I tried / learned today

I learned that lighting is one of the most important parts of a game environment.

Lighting doesn’t just make things visible — it sets the mood of the scene. Good lighting can make even simple assets look better.

I worked with:

  • Directional Light to control the sun angle
  • Sky Light to fill dark shadows
  • Sky Atmosphere for outdoor lighting
  • Fog to add depth and distance

I also learned that lighting affects performance, not just visuals.

What confused me

At first, I didn’t understand why the scene looked bad even with good assets.

I was confused about:

  • Which light to adjust first
  • Why shadows were too dark
  • Why lighting changed the color of objects

Small changes created big visual differences.

What worked or finally clicked

I finally understood that lighting can save weak models and ruin good ones.

Without proper lighting, assets look flat and lifeless. Once I balanced light intensity and direction, the scene started to feel real.

I also realized lighting should be planned early, not added at the end.

One lesson for beginners

  • Start lighting early in environment work
  • Don’t use too many lights
  • Balance intensity and color
  • Test lighting often
  • Lighting defines the environment

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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