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Dinesh
Dinesh

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I Thought My Level Was Gone — Until This Worked

I tried everything Unreal suggested. Nothing worked. I almost gave up on moving the level.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

On Day 45 of my game development journey, I tried to move a level between Unreal Engine projects and learned why it’s harder than it sounds.


What I tried / learned today

I learned that moving a level between Unreal projects can be tricky.

I first tried Migrate. It failed.

Then I tried drag and drop between projects. That failed too.

Inside the Content Browser, I tried:

  • Update References
  • Validate Assets

Still, the level didn’t appear. I honestly thought moving a level wasn’t possible.

As a last option, I copied the level files directly using File Explorer and pasted them into the Content folder of the new project. After reopening Unreal, the level still didn’t show.

Then I right-clicked the Content folder and selected Validate Assets. Finally, the level appeared in the project. I also learned that plugins used in the old project must be enabled again in the new project, or the level may stay hidden.

What confused me

I was confused about:

  • Why Migrate didn’t work
  • Why drag and drop failed
  • Why Unreal didn’t detect copied files
  • Why Validate Assets fixed it in the end
  • Why missing plugins caused issues

It felt unpredictable and frustrating.

What worked or finally clicked

I understood that:

  • Unreal sometimes needs asset validation to detect files
  • Manual file copy can work as a last option
  • Missing plugins can completely break levels
  • Unreal hides assets when dependencies are missing

Once the required plugins were enabled and assets were validated, everything made sense.

One lesson for beginners

  • Migration is best, but not perfect
  • Manual copy can save a project
  • Always paste into the Content folder
  • Enable required plugins in the new project
  • Use Validate Assets if files don’t appear

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

Top comments (2)

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francistrdev profile image
👾 FrancisTRᴅᴇᴠ 👾

Nice post! I used Godot whenever I want to make my own game. The one confuses me is how it initially works when I start using the engine for the first time. Luckily, it was easier to get started than Unreal, but it seems that you are learning well so far! Keep it up!

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dinesh_04 profile image
Dinesh

Thanks a lot! 😊 Yeah, that initial engine setup phase is always confusing, no matter which engine it is. I’ve heard Godot is much easier to get started with compared to Unreal. I’m still learning step by step, but enjoying the process so far. Appreciate the encouragement! 🙌