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Dinesh
Dinesh

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Plugins Aren’t Cheating — They’re Part of Real Workflow

At first, I avoided plugins completely. I thought using them meant I was skipping learning. That mindset changed after real experience.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

On Day 43 of my game development journey, I learned how plugins in Blender and Unreal Engine actually fit into a real workflow.


What I tried / learned today

I learned that plugins are extremely important in both Blender and Unreal Engine. Plugins don’t replace learning — they extend default tools and save time on repetitive work.

I personally used:

  • Water Plugin in Unreal Engine to quickly create realistic water without building everything from scratch
  • Niagara to experiment with particle effects instead of manually handling complex VFX logic

These tools helped me focus more on learning concepts instead of repeating the same setup again and again. I also realized that many professional workflows rely on plugins to move faster and stay productive.

What confused me

At first, I was confused about:

  • Which plugins are safe to use
  • Which ones are actually useful
  • Whether free plugins are good enough
  • When to rely on plugins instead of doing things manually

I worried that using plugins too early might slow my learning.

What worked or finally clicked

What finally clicked was this:

Plugins are tools, not shortcuts for understanding.

I understood that:

  • Learn the basics first
  • Use plugins to save time after you understand the core idea
  • Time saved means more room to experiment and learn

In real projects, productivity matters just as much as knowledge.

One lesson for beginners

  • Learn basics before depending on plugins
  • Use trusted and well-known plugins
  • Too many plugins can slow your workflow
  • Plugins are widely used in studios
  • Saving time is a real skill

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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