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I built a word puzzle RPG where you swipe letters to attack enemies — 2+ years solo, now live on Android

I built a word puzzle RPG where you swipe letters to attack enemies — 2+ years solo, now live on Android

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3 min read
I built a word puzzle RPG where you swipe letters to attack enemies — 2+ years solo, now live on Android

I built a word puzzle RPG where you swipe letters to attack enemies — 2+ years solo, now live on Android

Comments
3 min read
The Combo System That Makes Neon Starfighter Addictive — A Devlog

The Combo System That Makes Neon Starfighter Addictive — A Devlog

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3 min read
What If Your Phone Addiction Was Actually Building an Empire? (A Game Dev Story)

What If Your Phone Addiction Was Actually Building an Empire? (A Game Dev Story)

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3 min read
Should You Add a Battle Pass to Your Mobile Game in 2026?

Should You Add a Battle Pass to Your Mobile Game in 2026?

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1 min read
The Game Industry Burned?! Here's What's Actually Being Built in the Ashes.

The Game Industry Burned?! Here's What's Actually Being Built in the Ashes.

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3 min read
When Monetization Kills Retention: Real Post-Mortems on Failed Game Economy Design

When Monetization Kills Retention: Real Post-Mortems on Failed Game Economy Design

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8 min read
【バズり中】今週プレイ63件!オカルト 畳返しパズル「Legend of Occult Puzzle」開発者による裏話!

【バズり中】今週プレイ63件!オカルト 畳返しパズル「Legend of Occult Puzzle」開発者による裏話!

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2 min read
新作パズル「LOOP」をバズらせろ!

新作パズル「LOOP」をバズらせろ!

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1 min read
オカルトと論理のLOOP開発者報告

オカルトと論理のLOOP開発者報告

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1 min read
2,583 Plants to 3 Draw Calls - GPU Instancing in Cornucopia

2,583 Plants to 3 Draw Calls - GPU Instancing in Cornucopia

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12 min read
Designing a Physics-Based Game Around Limited Actions (libGDX + Box2D)

Designing a Physics-Based Game Around Limited Actions (libGDX + Box2D)

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3 min read
What Your Save System Forgets: Narrative State in Games

What Your Save System Forgets: Narrative State in Games

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3 min read
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