Hi! I want to share a project that I work for a while. It started from idea to get rid off manual copying data from game design documents to game engine. Here you can define your game objects, their props, relations and everything will be stored in structural JSON format that can be read by Unity, Godot, Unreal and other engines. What we have now?
construct **wiki-like documents **using a block editor and template system (markdown is supported too)
design dialogues of your game in special graph editor
create maps and prototype levels on canvas
store and manage database of game objects
use created objects inside engine directly or export data to customizable data formats (arbitrary JSON, CSV)
Made it free and open source. Please try (have Windows and Mac builds) and give your feedback
Source code: https://github.com/ImStocker/ims-creators
Itch.io: https://nordth.itch.io/imsc-desktop
Top comments (1)
worldbuilding/game-design tooling is a fun niche and exactly the kind of passion product that deserves to be more than a side project. if you ever want to spin the next idea into a real launched SaaS without the grind, Moonshift has agents build + deploy + market it overnight. nice work shipping this free. first run's free too if you want to try it.