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Jess Lee Subscriber for The DEV Team

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What was your win this week???

👋👋👋👋

Looking back on your week -- what was something you're proud of?

All wins count -- big or small 🎉

Examples of 'wins' include:

  • Getting a promotion!
  • Starting a new project
  • Fixing a tricky bug
  • Beating a level in a game you've been stuck on 🎮

Jim and Darryl from The Office hold video game controllers.

Happy Friday!

Top comments (82)

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embernoglow profile image
EmberNoGlow

I released the beta version of my dream project and wrote this long post!

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marcin_scholke_szolke profile image
Comment deleted
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embernoglow profile image
EmberNoGlow

Thank you!

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pascal_cescato_692b7a8a20 profile image
Pascal CESCATO • Edited

In a first time I solved a cloud cost mystery on my CV analyzer - turned out the "obvious" bot cost €0.01/month, not more. Real culprit: WebSocket timeouts. One config change → -93.5% cost

And I started writing again! Working on a new project and documenting the journey. Feels good to be back at it.

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jess profile image
Jess Lee The DEV Team

woohoo!!

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itsugo profile image
Aryan Choudhary
  • Biggest win? Fixed sleep schedule! (hope this weekend doesn't break it again)
  • Got better at handling things at my new job, posted a reflective blog about the same experience.
  • Fixed code for a vibe coder multiple times... 😮‍💨
  • Also learning GSAP animation on the side for my portfolio
  • Got back to reading Japanese after a month's break (would like some recommendations, need some good material to learn the language)
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moopet profile image
Ben Sinclair

I treated myself to the remake of Silent Hill 2 to play over Christmas and got a couple of hours into it before the first boss fight. I then uninstalled it because I'm 20 years older than when I played it through last and can't be dealing with repeatedly trying to complete a stupid mini-game with an unskippable cutscene and sluggish tank controls. It's a great game, but... boss fights ruin great games. They take the atmosphere that's built over hours of puzzle-solving and remind you you're playing a video game. A lot of modern games have a "story" difficulty setting, and I used to think it was silly, but nowadays not so much. SH2 on easy combat difficulty was making me sad.

So like I said, I uninstalled it.

Then this week I reinstalled it and downloaded a cheat which I turn on for the boss fights. I just god-mode through them and don't have any regrets. Life's too short.

And I'm happily playing the next spooky part.

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dilippurohit47 profile image
Dilippurohit47 • Edited

successfully hosted one app on cloudflare track-habits.xyz
simple and most effective I used to track in excel but I always struggle so I make my own the goal is to keep it simple

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nyanguno profile image
Nyanguno

Nice tool, brother. Kindly explain how it works?

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dilippurohit47 profile image
Dilippurohit47 • Edited

Hello brother, let me explain how it works.
I tried many routine and habit tracker apps, but most of them are too fancy — too many pages, features, and complexity. Also, many of them don’t have a simple monthly tracker where you just complete a habit and tick it off.

So I built a very simple, purely client-side app. There’s no signup or login required. You just add habits from Manage Habits or the Add New Habit dialog, and it shows empty boxes in a monthly habit table.

Whenever you complete a habit, you mark the box. From that, it calculates things like success rate, last 3 days momentum, and habit-specific consistency.

The main goal is to help people who struggle to maintain a routine by keeping everything simple and distraction-free. I can make complex tool but it complexity doesnt matter in routine tool it should be simple the adding habit and marking it should not feel task in itself so i make these.
Currently it is desktop tool only .

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nyanguno profile image
Nyanguno

Aaah! Now I understand.
I'll be trying it out

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dilippurohit47 profile image
Dilippurohit47

Hey Please give feedback

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nyanguno profile image
Nyanguno

Will do

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javz profile image
Julien Avezou

Started learning basic robotics with a starter kit. As a software engineer I want to broaden my intuitions towards hardware too. So many new things to learn, makes me very excited to continue.

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jess profile image
Jess Lee The DEV Team

Share a link to the kit?

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javz profile image
Julien Avezou

Here it is
UNO R3 Super Starter Kit

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miracool profile image
Makanju Oluwafemi

I won't call it a win; however, I was able to recover well from losing my job on my first workday of the year.

If you want to know more about this, you can check my post dev.to/miracool/laid-off-on-the-fi...

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0xrazumovsky profile image
Razumovsky

Built from scratch and released my own browser extension for Youtube that hides shorts, comments, recommendations and other stuff to focus on what really matters. Got it in 3 days and i'm very proud of myself

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maker89 profile image
maker89

This is a cool idea; YouTube keeps insisting on showing me shorts even when I try to get it to stop. Congrats on building!

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0xrazumovsky profile image
Razumovsky

Shorts was actually the main reason why i started to build this extension. I figured out i spend so much time on it and wanted to change it. Thank you!

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namasivaayam_l_1a17186e37 profile image
Namasivaayam L

I developed my first ever VS Code extension: Ghost Line and published it as my first ever blog at Why Global Undo Sucks: Building Line-Level Undo/Redo for VS Code 👻.

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afrodev_ profile image
Josiah Mbao

I shipped my first indie game in Rust this week!

I'm still a newbie game dev but I had a lot of fun making it. Shipping it taught me a lot about how making the game is only half the battle.

For the first time, I now had to start thinking about distribution and cross-platform compatibility (still need a lil help here) and user experience. And don't even get me started on marketing/promotion! There's definitely a lot more to making even a simple 2D game than I initially thought. This was kind of humbling for me, but in a good way.

In the end, I felt there was a million things for me to improve or polish before it was ready. So I just decided to ship anyway. The game is currently only playable on macOS :( But I'm committed to making it cross platform.

Question. Does anyone know have any ideas on how I can make a game more cross-platform? The only solutions I can think of at the moment, is either I:

  • setup a VM locally with Windows/Linux
  • ask a friend with different OS to help build the project to create a shareable zip

Anyway, I am excited to create something tangible and hope to learn more as I keep going! Win is a win!

Oh, here's the game if you wanna check it out

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