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Looking back on your week -- what was something you're proud of?
All wins count -- big or small 🎉
Examples of 'wins' include:
- Getting a promotion!
- Starting a new project
- Fixing a tricky bug
- Beating a level in a game you've been stuck on 🎮
Happy Friday!

Top comments (82)
I released the beta version of my dream project and wrote this long post!
Thank you!
In a first time I solved a cloud cost mystery on my CV analyzer - turned out the "obvious" bot cost €0.01/month, not more. Real culprit: WebSocket timeouts. One config change → -93.5% cost
And I started writing again! Working on a new project and documenting the journey. Feels good to be back at it.
woohoo!!
I treated myself to the remake of Silent Hill 2 to play over Christmas and got a couple of hours into it before the first boss fight. I then uninstalled it because I'm 20 years older than when I played it through last and can't be dealing with repeatedly trying to complete a stupid mini-game with an unskippable cutscene and sluggish tank controls. It's a great game, but... boss fights ruin great games. They take the atmosphere that's built over hours of puzzle-solving and remind you you're playing a video game. A lot of modern games have a "story" difficulty setting, and I used to think it was silly, but nowadays not so much. SH2 on easy combat difficulty was making me sad.
So like I said, I uninstalled it.
Then this week I reinstalled it and downloaded a cheat which I turn on for the boss fights. I just god-mode through them and don't have any regrets. Life's too short.
And I'm happily playing the next spooky part.
successfully hosted one app on cloudflare track-habits.xyz
simple and most effective I used to track in excel but I always struggle so I make my own the goal is to keep it simple
Nice tool, brother. Kindly explain how it works?
Hello brother, let me explain how it works.
I tried many routine and habit tracker apps, but most of them are too fancy — too many pages, features, and complexity. Also, many of them don’t have a simple monthly tracker where you just complete a habit and tick it off.
So I built a very simple, purely client-side app. There’s no signup or login required. You just add habits from Manage Habits or the Add New Habit dialog, and it shows empty boxes in a monthly habit table.
Whenever you complete a habit, you mark the box. From that, it calculates things like success rate, last 3 days momentum, and habit-specific consistency.
The main goal is to help people who struggle to maintain a routine by keeping everything simple and distraction-free. I can make complex tool but it complexity doesnt matter in routine tool it should be simple the adding habit and marking it should not feel task in itself so i make these.
Currently it is desktop tool only .
Aaah! Now I understand.
I'll be trying it out
Hey Please give feedback
Will do
Started learning basic robotics with a starter kit. As a software engineer I want to broaden my intuitions towards hardware too. So many new things to learn, makes me very excited to continue.
Share a link to the kit?
Here it is
UNO R3 Super Starter Kit
I won't call it a win; however, I was able to recover well from losing my job on my first workday of the year.
If you want to know more about this, you can check my post dev.to/miracool/laid-off-on-the-fi...
Built from scratch and released my own browser extension for Youtube that hides shorts, comments, recommendations and other stuff to focus on what really matters. Got it in 3 days and i'm very proud of myself
This is a cool idea; YouTube keeps insisting on showing me shorts even when I try to get it to stop. Congrats on building!
Shorts was actually the main reason why i started to build this extension. I figured out i spend so much time on it and wanted to change it. Thank you!
I developed my first ever VS Code extension: Ghost Line and published it as my first ever blog at Why Global Undo Sucks: Building Line-Level Undo/Redo for VS Code 👻.

I shipped my first indie game in Rust this week!
I'm still a newbie game dev but I had a lot of fun making it. Shipping it taught me a lot about how making the game is only half the battle.
For the first time, I now had to start thinking about distribution and cross-platform compatibility (still need a lil help here) and user experience. And don't even get me started on marketing/promotion! There's definitely a lot more to making even a simple 2D game than I initially thought. This was kind of humbling for me, but in a good way.
In the end, I felt there was a million things for me to improve or polish before it was ready. So I just decided to ship anyway. The game is currently only playable on macOS :( But I'm committed to making it cross platform.
Question. Does anyone know have any ideas on how I can make a game more cross-platform? The only solutions I can think of at the moment, is either I:
Anyway, I am excited to create something tangible and hope to learn more as I keep going! Win is a win!
Oh, here's the game if you wanna check it out
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