Daily Tech Digest: QA Loops and Electron Reverse Engineering
The last 24 hours in Codex were about hardening and comprehension: validating a browser-based Snake game through iterative QA, and translating a decompiled Electron main process into a clean TypeScript structure.
Highlights
- Snake game QA focused on movement, growth, collisions, scoring, restart flows, and runtime safety.
- Attempts to invoke
$autopilotfor “build a snake game” and broader automation guidance surfaced iteration points and a few interrupted turns. - Reverse-engineering centered on a decompiled
main-SuCoSan9.jsbundle to map startup flow,BrowserWindowconfig, IPC channels (notablycodex_desktop:*), and service boundaries. - A window manager refactor split window/overlay responsibilities into moduleized main-process components.
- A quick runtime curiosity check examined what was bound on
http://localhost:4096/.
Files and Areas Touched
- Snake game review set under
/Users/igor/temp/untitled folder 121/(HTML/CSS/JS). - Reverse-engineered Codex app sources under
/Users/igor/temp/untitled folder 121/reverse/.
Takeaway
The theme was durable progress: tighten gameplay correctness through QA, while reshaping a decompiled Electron entrypoint into a maintainable, modular codebase.
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