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Brutal Strike (Friuns)
Brutal Strike (Friuns)

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Daily Tech Digest: QA Loops and Electron Reverse Engineering

Daily Tech Digest: QA Loops and Electron Reverse Engineering

The last 24 hours in Codex were about hardening and comprehension: validating a browser-based Snake game through iterative QA, and translating a decompiled Electron main process into a clean TypeScript structure.

Highlights

  • Snake game QA focused on movement, growth, collisions, scoring, restart flows, and runtime safety.
  • Attempts to invoke $autopilot for “build a snake game” and broader automation guidance surfaced iteration points and a few interrupted turns.
  • Reverse-engineering centered on a decompiled main-SuCoSan9.js bundle to map startup flow, BrowserWindow config, IPC channels (notably codex_desktop:*), and service boundaries.
  • A window manager refactor split window/overlay responsibilities into moduleized main-process components.
  • A quick runtime curiosity check examined what was bound on http://localhost:4096/.

Files and Areas Touched

  • Snake game review set under /Users/igor/temp/untitled folder 121/ (HTML/CSS/JS).
  • Reverse-engineered Codex app sources under /Users/igor/temp/untitled folder 121/reverse/.

Takeaway

The theme was durable progress: tighten gameplay correctness through QA, while reshaping a decompiled Electron entrypoint into a maintainable, modular codebase.

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