I have been writing software long enough to remember when deploying meant FTP.
I have worked with:
- “10x engineers”
- “Rockstar developers”
- “Ninjas”
- “Full-stack wizards”
- And one guy who introduced himself as a “Code Shaman”
None of them impressed me.
The quiet senior who deleted 3,000 lines of code did.
The Myth of the 10x Developer
The industry loves performance metaphors.
We talk about engineers like CPUs:
- High throughput
- Massive output
- Multi-threaded productivity
- Infinite sprint velocity
But that’s not how real systems scale.
The fastest system in your architecture is not the one doing the most work.
It’s the one avoiding it.
And that’s what real senior engineers do.
They are not 10x.
They are a cache layer.
Junior Engineers Add Features
Junior engineers are incredible.
They:
- Ship fast
- Try new libraries
- Adopt new frameworks
- Suggest we rewrite everything in Rust because “memory safety”
(And honestly? Sometimes they’re right.)
But juniors optimize for output.
Seniors optimize for absence.
Absence of:
- Complexity
- Latency
- Failure modes
- Meetings
- Regret
A Real Story
On one project, we had a scaling issue.
Traffic spikes.
CPU climbing.
Pager screaming.
The team proposed:
- Kubernetes autoscaling
- Service mesh
- Redis cluster
- Event-driven rewrite
- Moving to serverless
- Migrating to Rust (obviously)
The senior engineer looked at the codebase.
He deleted one for loop.
One.
It was an accidental O(n²) inside a request handler.
CPU dropped 70%.
No new architecture.
No rewrite.
No DevOps ceremony.
Just algorithmic literacy.
That is not 10x productivity.
That is 0.1ms of latency removed from every request.
Over millions of requests.
Forever.
The Secret: Seniors Are Compression Algorithms
A good senior engineer compresses complexity.
Like Shannon’s information theory (yes, that Shannon), compression works by removing redundancy.
Junior thinking:
“How do we add something to fix this?”
Senior thinking:
“Why does this exist?”
The best seniors I’ve worked with:
- Remove abstractions
- Flatten call stacks
- Inline unnecessary services
- Kill microservices that shouldn’t exist
- Replace 4 tools with 1 boring one
They don’t scale the system.
They reduce entropy.
Kubernetes Is Not a Personality
At some point, modern engineering culture became cosplay architecture.
We deploy:
- Kubernetes
- Redis
- Kafka
- Terraform
To serve:
5,000 users.
A senior once told me:
“If your system needs Kubernetes at 5k users, you probably have a logic problem, not a scaling problem.”
That sentence should be framed in every startup office.
10x Output vs 10x Impact
A “10x engineer” ships 10x more code.
A real senior prevents 10x more disasters.
They:
- Stop premature microservices
- Push back on rewriting stable systems
- Refuse trendy frameworks
- Demand load tests before scaling
- Ask “What’s the failure mode?”
They are latency reducers in human form.
They remove unnecessary decision branches from your organization.
The Quiet Superpower: Predictability
In distributed systems, the worst enemy isn’t slowness.
It’s unpredictability.
Same with engineers.
The best seniors:
- Don’t create chaos.
- Don’t introduce cleverness debt.
- Don’t build fragile brilliance.
They build boring reliability.
And boring scales.
Why This Matters in the AI Era
Now that everyone has access to AI code generation:
Output is cheap.
Anyone can generate 500 lines in 30 seconds.
But who decides which 480 lines to delete?
That’s not prompt engineering.
That’s judgment.
AI increases code entropy.
Senior engineers reduce it.
The Real Metric
If you want to measure a senior engineer, don’t count:
- Lines written
- Tickets closed
- PRs merged
Measure:
- Lines deleted
- Incidents avoided
- Features never built
- Meetings prevented
If your senior engineer makes the roadmap smaller, not bigger…
You’ve hired correctly.
Final Thought
The industry worships speed.
But scalable systems are not built by speed.
They are built by constraint.
The best engineer I ever worked with once told me:
“My job is not to build systems.
My job is to make sure we don’t build the wrong ones.”
He wasn’t 10x.
He was a cache hit.
And in real systems, cache hits are everything.
Top comments (23)
I'm really taken by the idea of the "0.1ms cache" - it's such a compelling metaphor for what truly sets senior engineers apart. It's not about churning out more code, but about stripping away the unnecessary and making systems hum. From what I've learned, it's the unseen, incremental improvements that can have the most lasting impact.
Thank you for writing this Art! Very well written and something to be remembered!
Really appreciate that — the “0.1ms cache” idea is exactly about that invisible layer of engineering maturity.
I’ve seen how small decisions around data access patterns, memory layout, or even removing one redundant network hop can compound into massive gains at scale. Senior engineering, to me, is less about adding features and more about reducing friction in the system.
Glad it resonated with you — I’d love to explore more of those subtle performance wins together.
The O(n²) story is painfully relatable. Had almost the exact same thing happen — a nested
.filter()inside a.map()in a Node.js API endpoint. Looked totally innocent, worked fine in dev with 50 records. Production had 12k records per request and the endpoint was timing out.Took a senior dev about 20 minutes to spot it and replace it with a Set lookup. Response time went from 8 seconds to 40ms.
"Kubernetes is not a personality" made me laugh out loud. I've sat through architecture meetings where someone proposed adding Kafka to handle... webhook retries. For a product with 200 users. Sometimes the hardest engineering skill is just saying "we don't need that yet."
This is painfully accurate 😅 — that nested .filter() inside .map() is the kind of thing that looks clean but silently explodes from O(n) to O(n²) the moment real data hits. I love that your senior caught it fast — switching to a Set for O(1) lookups is such a simple fix, but the impact is massive. That’s exactly why I always say: test with production-like data, not “happy path” samples.
And yes… adding Kafka for webhook retries with 200 users is peak overengineering 😂 Sometimes the real senior move isn’t adding infra — it’s protecting the system from complexity it hasn’t earned yet. Curious — have you started doing data-scale checks earlier in your review process after that incident?
This analogy hits hard. I have been solo-building two SaaS products and the biggest bottleneck is not writing code - it is knowing which code NOT to write.
The "0.1ms cache" is exactly right. Senior engineers carry a mental index of failed approaches, edge cases, and architecture decisions that would take a junior months of painful learning to accumulate.
The real question is: how do you accelerate building that cache? For me it has been shipping fast, breaking things in production (on my own projects thankfully), and obsessively reading post-mortems from bigger teams.
Really appreciate this thoughtful take — especially how you framed it as pattern recognition built from scar tissue. That’s exactly what I was trying to express: the “0.1ms cache” isn’t about speed, it’s about instantly spotting over-engineering, leaky abstractions, or hidden coupling before they fossilize into the codebase.
I love your point about deliberate architectural retros too. Shipping fast gives us raw production signals — latency spikes, scaling pain, unexpected edge cases — but consciously asking “what did I overbuild?” or “where did I under-design boundaries?” is what turns those signals into reusable judgment. That feedback loop is where senior intuition really compounds.
Honestly, I’m very interested in exploring this more — especially how teams can systematize that learning without drifting into ceremony. There’s probably a sweet spot between moving fast and building durable architecture, and conversations like this help refine that balance.
Very good article and very relatable to real life situations at work. Yes, we need speed but that does not mean we ship 'anything' or get fancy. Just experimentation or force fitting modern stack (without understanding long term) is not work; instead work involves experimentation surely - these two statements are very very different. Stability is the first feature of any IT system.
I have seen good UI + backend combinations being dumped for boring black screen-old back-end (but extensible and reliable) by real business when trying to select the 'most suitable' solution that will solve their problems.
We need simplicity and balance, not fashion. Boring does the job and does it well. With AI dancing on everyone's heads, the principle of 'do more with less' will be re-iterated in every role, and that is where this realization is necessary, so thanks for the reminder via this article.
Also, I came across a similar situation earlier and captured it at this link - a case of premature over engineering that led to issues; the choice made was to 'reduce code' and 'move fast' eventually - dev.to/shitij_bhatnagar_b6d1be72/w... (in case interested)
Really appreciate this thoughtful comment — especially the way you separated experimentation from blindly force-fitting modern stacks. That distinction is exactly where most technical debt begins.
I fully agree that stability is a feature, not a side effect. I’ve seen the same pattern: shiny UI + trendy backend losing to a “boring” but extensible system because reliability, maintainability, and predictable scaling matter more than aesthetics in production. Simplicity reduces surface area for failure — fewer moving parts, fewer hidden costs.
Your point about AI accelerating the “do more with less” mindset is spot on. If we don’t control complexity, complexity controls us.
I’m definitely interested in your premature over-engineering case — reducing code to move faster is often the most underrated optimization. Thanks for sharing that perspective.
Great article.
Also, I feel like there is so much more satisfaction to be derived from removal than addition.
We already built most things, the main part of things being developed are just adding fancies or complexities for the sake of making money. IT budget must be used after all.
The feeling when you identify that one line of code that increases performance by a magnitude is grand, so much better than a feature shipped.
Thank you for the article!
Really appreciate this — you nailed something most teams overlook. There’s real engineering maturity in knowing what to remove, not just what to ship.
I’ve also found that performance breakthroughs often come from simplifying hot paths, reducing allocations, or eliminating unnecessary abstractions rather than stacking new features. That “one-line” fix usually reveals deeper architectural noise. I’m trying to focus more on that mindset — optimizing systems, not just expanding them. Thanks again for sharing this perspective.
Absolutely loved the “0.1 ms cache” metaphor — it really reframes what senior engineers actually bring to the table. The article does a great job of highlighting that the most impactful engineers aren’t those churning out lines of code, but those who stop unnecessary complexity, eliminate inefficiencies, and prevent future pain. That reflects a deeper engineering maturity where the goal isn’t speed or output, it’s predictability, reliability, and long-term value — exactly what seasoned engineers deliver again and again.
I also appreciate the point that with AI code generation becoming mainstream, writing lots of code is easier than ever — but deciding what not to build, what to remove, and where to simplify takes judgment that only comes with experience. Measuring impact by lines deleted, incidents avoided, and features never built is a much better indicator of senior influence than tickets closed or PRs merged.
Great piece that challenges the “10x engineer” myth and instead celebrates the quiet but profound contributions of thoughtful engineering. 👏
Really appreciate this thoughtful comment — you captured the core issue perfectly. We’re not just debugging functions anymore, we’re debugging architecture, dependencies, and decision chains across the whole system.
I’m glad the “0.1 ms cache” metaphor resonated. For me, senior engineering is mostly about reducing entropy — removing hidden coupling, preventing premature abstraction, and killing complexity before it scales into incidents. With AI generating code faster than ever, the real leverage is in defining boundaries, validating trade-offs, and choosing what not to ship.
Totally agree: fewer outages and less accidental complexity are stronger metrics than PR counts. Thanks for adding such depth to the discussion — I’d love to explore more around how we measure true engineering impact.
This metaphor is perfect. A '10x' dev who just ships 10x the code is actually just a memory leak—they’re consuming resources (technical debt, cognitive load, maintenance) until the system crashes.
The '0.1ms Cache' description is exactly right because it's about latency reduction in decision-making. The senior who says 'No, we don't need Kafka for 5k users' has just saved the company six months of 'infrastructure cosplay' and a massive AWS bill. We need to stop measuring throughput and start measuring the 'Probability of Regret' for every PR merged. Boring reliability is the ultimate flex
Love this take — the “memory leak” analogy is brutally accurate. Shipping 10x code without controlling complexity just increases entropy in the system, and technical debt compounds faster than any feature velocity.
Your point about skipping Kafka for 5k users hits hard too. Over-engineering early (hello, distributed systems for a monolith problem) inflates cognitive load, operational overhead, and cloud spend long before real scaling pain appears. Measuring the “Probability of Regret” per PR is such a sharp framing — I’d even extend it to architecture decisions: optimize for reversibility and blast-radius control.
Totally agree — boring reliability isn’t flashy, but predictable systems with low operational variance are what actually scale. That’s the kind of engineering maturity I’m trying to push for more.
Great explanation!
Thanks.😀
no problem :)
Donald Knuth I think once said; "There are only two problems in software development; When to flush the cache, and ..."
Love that reference 😂 — the classic cache invalidation and naming things problem never gets old.
High value article
Thanks.